Hi, all. Thanks for the upvotes. This little demo is something I created in 2015 because my then-girlfriend liked to play point-and-click games, and she had an idea for one. The idea never got off the ground, but at least I got a fun portfolio piece out of it.
AGS - Adventure Game Studio [1] came out in the 90ies.
Lots of indie-gems to be found, like "5 Days a Stranger" [2].
It's still maintained and used for commercial games.
As example of commercial games developed with AGS, there's Unavowed, released last year by Wadjet Eye, which has also developed and published a dozen of AGS game.
If I ever resume working on the project, creating a visual editor would be a priority. I have an open "issue" on my Github repo to do that. My inspiration is the Glade GUI editor for Gnome. The visual editor would output the XML file my point-and-click engine uses to define a game.
Hey, apologies for the late reply. No I couldn't get it functioning. I tried again at home using Firefox and it worked fine though, so it's either not compatible with IE11 or my company has blocked something related to it's working.
IE is many many years behind other browsers. I have to support it at work and many many hours are spent reimplementing things that exist in modern browsers because IE doesn't support it.
The behavior on the site is just an on-click handler, it should be possible to get the exact same behavior on IE6 without even trying much, let alone IE11.
Web devs seem to just use stuff for the sake of using them, not because they actually need them.
I'm kind of surprised nothing like pinball construction set came out for point and click in their 90s heyday.
I'm aware the signal to noise ratio would be terrible but surely some cream would rise to the top.
[1] https://www.adventuregamestudio.co.uk/site/ags/
[2] https://www.adventuregamestudio.co.uk/wiki/5_Days_a_Stranger
Web devs seem to just use stuff for the sake of using them, not because they actually need them.
Nailed it!
I reckon my 11 yr old son would enjoy making things with that.