6 comments

  • ReDeiPirati 1680 days ago
    This is an interesting comment from the YT video: "great, now write an OpenVR driver for it so it works exactly like a knuckles controller without developer support for games and apps, and you'll instantly have funding. That's the one failing of these other products, not how good they are. None of these gloves get off the ground because they don't have native, plug and play openvr driver support for steam's hand pose system."
    • solinent 1680 days ago
      I think the main reason the gloves don't get off the ground is that most people won't be willing to put up with a set of gloves, or at least the industry is waiting for a purely hand-based solution.

      It shouldn't actually be too difficult to get the hand pose with gloves. I've been out of this space for four years though.

      • moron4hire 1680 days ago
        Enterprise training projects would buy gloves in a heartbeat, if they were easy to integrate. And yes, getting the hand pose is not difficult at all. I hacked together a glove in a weekend with flex sensors, an Adafruit Feather, and a Vive tracker. I also put pager motors in the fingertips for haptic feedback. Demonstrating the basic hardware really isn't the hard part. The hard part is making it robust and building in platform support, which every other glove product has failed to do.
      • IdiocyInAction 1680 days ago
        I am a VR user and I would be OK with gloves. Hell, the headset is way, way more of an inconvenience than the gloves would be. I don't really see the issue; the controllers I use already require some "strapping in".
  • mncharity 1680 days ago
    Something iOS/Android developers might play with, is Google's recent TensorFlow/MediaPipe optical hand pose example: https://ai.googleblog.com/2019/08/on-device-real-time-hand-t... https://github.com/google/mediapipe/blob/master/mediapipe/do... But real-world performance can be poor: https://www.youtube.com/watch?v=ZwgjgT9hu6A The hand pose example doesn't support Linux at present.
  • mncharity 1680 days ago
  • sbhn 1680 days ago
    The optical approach works extremely well. https://youtu.be/eSQoG2gDMuk
    • moron4hire 1680 days ago
      I wouldn't say "extremely" well. The Leap Motion is pretty finicky.
  • reddickulous 1680 days ago
    This could be really useful in VR.
  • timwis 1680 days ago
    Can't wait until we can type with these things
    • g96alqdm0x 1680 days ago
      Don't you think it'd be rather hard to go without the tactile feedback provided by our keyboards? I can imagine people getting really lazy with their keystrokes when performing them with a glove in midair or on a table, making it hard to interpret the input.
      • germinalphrase 1680 days ago
        I am able to touch type on my iPad with reasonable accuracy. It’s slower/less accurate than a tactile keyboard, of course; however, I don’t carry a keyboard in my pocket, so perhaps this is a good middle ground.
      • shakna 1680 days ago
        Most the senses we use to detect the tactile feedback of a keyboard are exposed to a pair of gloves however. It should be possible to approximate sensation to aid with input in VR.