This is an interesting comment from the YT video:
"great, now write an OpenVR driver for it so it works exactly like a knuckles controller without developer support for games and apps, and you'll instantly have funding. That's the one failing of these other products, not how good they are. None of these gloves get off the ground because they don't have native, plug and play openvr driver support for steam's hand pose system."
I think the main reason the gloves don't get off the ground is that most people won't be willing to put up with a set of gloves, or at least the industry is waiting for a purely hand-based solution.
It shouldn't actually be too difficult to get the hand pose with gloves. I've been out of this space for four years though.
Enterprise training projects would buy gloves in a heartbeat, if they were easy to integrate. And yes, getting the hand pose is not difficult at all. I hacked together a glove in a weekend with flex sensors, an Adafruit Feather, and a Vive tracker. I also put pager motors in the fingertips for haptic feedback. Demonstrating the basic hardware really isn't the hard part. The hard part is making it robust and building in platform support, which every other glove product has failed to do.
I am a VR user and I would be OK with gloves. Hell, the headset is way, way more of an inconvenience than the gloves would be. I don't really see the issue; the controllers I use already require some "strapping in".
Don't you think it'd be rather hard to go without the tactile feedback provided by our keyboards? I can imagine people getting really lazy with their keystrokes when performing them with a glove in midair or on a table, making it hard to interpret the input.
I am able to touch type on my iPad with reasonable accuracy. It’s slower/less accurate than a tactile keyboard, of course; however, I don’t carry a keyboard in my pocket, so perhaps this is a good middle ground.
Most the senses we use to detect the tactile feedback of a keyboard are exposed to a pair of gloves however. It should be possible to approximate sensation to aid with input in VR.
It shouldn't actually be too difficult to get the hand pose with gloves. I've been out of this space for four years though.