11 comments

  • favorited 1554 days ago
    The article's update provides the reason:

    > Last year, The Tetris Company, Inc. and N3TWORK announced a multi-year agreement where N3TWORK will be the exclusive developer and publisher of new Tetris® games for mobile devices worldwide, excluding China. EA’s announcement that it will retire its Tetris®, Tetris® Premium and Tetris® Blitz games as of April 21 is a result of this agreement.

    Kind of surprising they don't have recourse to rebrand/retool the game.

    • simonlc 1553 days ago
      I think they worded it badly. I'll spare you the very litigious and long history Tetris has had with licensing, and talk about how EA got the license to make a mobile Tetris game.

      1. Henk Rogers creates a company called Blue Lava Wireless, and his other company Blue Planet Software gives them the right to make a few Tetris games. 2. JAMDAT, a publisher of mobile games buys Blue Lava Wireless, and also acquires a 15 year exclusive license to publish mobile Tetris games. 3. EA buys JAMDAT later in the year, along with that license.

      Can you guess the date JAMDAT bought BLW? April 20, 2005.

      The Tetris Company is very protective of their brand, as they should be. They make a crap load of money from licensing it to publishers, and having exclusivity just ramps up that price.

      3 days ago all of EA's Tetris games were delisted from App Stores, while some may have assumed the games would have remained up at least until April 21st. My theory is BPS and N3TWORK saw this as an issue, no Tetris on the App Store, and needed to answer to it, so they paid EA to delist early, and released their barebones Tetris game.

      N3TWORK (who BPS has invested in) also has another upcoming Tetris title called Tetris Royale. It's already available for the New Zealand region, but playable anywhere if you're crafty.

    • 0xcde4c3db 1554 days ago
      TTC somehow got a court ruling saying that their copyright on Tetris covers the actual game mechanics [1], so that might be legally risky.

      [1] https://www.loeb.com/en/insights/publications/2012/06/tetris...

      • michaelbrave 1553 days ago
        strange I didn't think you could copyright mechanics...
        • simonlc 1553 days ago
          You can't. The whole case rests on trade dress, a form of trademark. They clearly know what they are doing in court, with past episodes being on Nintendo's side in the past. Xio also had a terrible defense, and imo their expert witness falling flat. The evidence presented was also skewed imho, it drives me nuts every time I think about it.

          I should note that it is possible to patent game mechanics, and there are various patents owned by them, and also other developers of Tetris games. None of these cover the core mechanics of Tetris however.

          • tinus_hn 1553 days ago
            Any parent on Tetris would have long expired, Tetris was published in 1984.
        • 0xcde4c3db 1553 days ago
          As far as I know, the general consensus is that you can't, but I've seen this case mentioned in several places as implying that maybe you can. I (not a lawyer, just to be clear) find this case a bit confusing because there are several places where the court seems to conflate mechanics with their presentation/rendering.

          After reading about it again/more, I think it might be that people are reading a specific line of reasoning about merger doctrine as applying to copyrightability in general, when it's actually only addressing one part of the overall question of copyrightability and is still accepting that mechanics can't be copyrighted per se because they're functional. But this is still an impression and not something I can rigorously argue at this point, so be sure to consult your lawyer before writing a Tetris clone, I guess.

      • ta999999171 1553 days ago
        Totally unrelated, Blockinger on F-Droid is dope!
    • bnegreve 1553 days ago
      But it was only possible because EA can terminate their service anytime with a 30 days notice [1].

      What if they had not added this in their TOS? Can N3TWORK force EA to break their TOS?

      [1] from the article:

      > But buried deep in the games’ terms of service, EA has made it clear that the company only has to give notice 30 days before terminating one of its services.

      • dmurray 1553 days ago
        How it would have happened if that clause wasn't there: someone could sue them for breach of contract, claiming they had agreed to provide the service indefinitely. It could get litigated and a judge would decide whether they had made that promise. And they could be found to be at fault and forced to pay some damages, even though the contract was one they weren't legally entitled to fulfil because they didn't have a perpetual license to the IP. Or they could settle out of court, fearing that the judge would rule against them.

        IANAL but in most jurisdictions I expect EA would not have lost the case and most likely no one would have taken the case. The TOS avoids the risk, though.

        • mlyle 1553 days ago
          The big issue here is whether one can reasonably think that "using an app that I bought in an app store" offline requires the app developer to provide a service.

          Long ago, we'd buy video games, and the multiplayer servers might eventually go offline--- but the single player modes were offline. Now, for nearly no technical or gameplay reason, we have games that require connecting home for singleplayer, in turn allowing game publishers to arbitrarily yank the rights to the game.

          Massive EULA aside, what does "purchase" mean anymore, and do customers have a reasonable understanding of what transaction they're entering?

  • russellbeattie 1554 days ago
    I can't believe it's taken N3TWORK over six months to produce a bare-bones replacement game. It doesn't even support multi-touch, so you can't move and rotate at the same time.

    I'll admit, I honestly have no idea what it takes to develop, test and launch a top-tier game for mobiles, but we're talking about Tetris. And this particular version is as minimal as it gets.

    I love Tetris, so I really hope they add some cleaner skins without the odd faux 3D effect and fix the controls before their battle royale version comes out.

    • simonlc 1553 days ago
      Their battle royale game is already available in the NZ region. The version that was just released is just a stripped down version of Tetris Royale to fill the void EA's game made. The controls absolutely need to be fixed, but in the end, I just thing touch controls are bad in general, even the EA app was not enjoyable to me.
  • JKCalhoun 1553 days ago
    Pay for the Real Thing, they told me.

    Eschew the clones, your pay supports the game, they said.

    • raverbashing 1553 days ago
      Hey, we just pulled the rug from under you but please come buy a new game, after all we "continuously aims to bring fans game experiences that are fresh, innovative and fun"

      Thanks but no thanks

    • msla 1553 days ago
      People say "You Get What You Pay For".

      One of these days, they'll realize that isn't always a good thing.

      • rgoulter 1553 days ago
        I'm not quite sure I understand your point.

        The people who paid for the game on the App Store won't end up with what they paid for.

        • msla 1553 days ago
          You paid for a game which can be taken from you.

          That's what you got.

        • ta999999171 1553 days ago
          If you pay for a shitty game from a shitty company, you get a shitty game.

          Hope that's clearer.

  • armitron 1553 days ago
    This has happened before with other IOS games (Monkey Island comes to mind) and is the main reason I never buy anything from the App Store. A number of titles never got updates for 64bit either (lost treasures of infocom) or when they did asked you to pay again (GoodReader 3) so I said fuck you to that whole ecosystem a long time ago.

    I use my iOS devices to read books I side-load (libgen and Calibre), read comics and listen to music I download from private trackers and to browse the web.

    • printango 1553 days ago
      I find it's helpful to treat app store purchases as a convenient way to temporarily get access to something. I don't mind paying a few bucks here and there for a game - you just have to assume you're renting it.
    • TazeTSchnitzel 1553 days ago
      Some apps died from compatibility issues even before Apple killed 32-bit. Back before the iBooks store, some publishers made one app per book, and I bought Windows Internals that way.

      A little while ago, before the end of 32-bit, I wanted to read it again. But the app was barely functional, it didn't accept certain touch inputs.

  • re 1554 days ago
    I get why they would do this if they have online services that they're shutting down, but it seems like the games ought to easily have offline modes (from the screenshots for Tetris Premium, I don't see any obvious online features). Even if they're losing the license, it doesn't seem like they should have to force the app to check in with a server, or push an update to kill the games, especially if the user paid for it.

    From one user review:

    > Hadn’t played for quite a while, so was surprised when they announced that after April 2020 the game wouldn’t be "available to play". Turns out they wrecked it a while back by making it so you can’t play offline (why? - for years it worked fine offline).

  • orbitingpluto 1554 days ago
    Run Spectrum Holobyte's Tetris Classic in DOSBox.
  • BrandiATMuhkuh 1553 days ago
    I'm surprised this is possible. I was expecting as soon as an app is installed on a device (android, iOS, etc.) No-one can tamper with it (except via update). I guess that means Apple could, if they wanted, delete apps from people's devices!
    • jonhohle 1553 days ago
      The problem is that it’s not just Tetris, but probably backed by a service which provides various in game features. Since they won’t be able to sell the game or collect in app purchase revenue, they’ve likely decided to shut down the servers.

      Apps may be able to delete apps remotely (I believe their mobile device management tools allow companies to push policies like that[0]), but to my knowledge has never done so. Amazon has pulled books back from people’s Kindles and many platforms have removed content from being redownloadable.

      0 - https://developer.apple.com/documentation/devicemanagement/r...

  • Causality1 1553 days ago
    How hilariously dystopian. You can expect this behavior to get worse and worse until we have decent digital consumer rights laws.
    • simonlc 1553 days ago
      Tetris is preparing our children for a lifetime of virtual labour.
  • zarriak 1554 days ago
    This same thing also happened with tetrisfriends.com. It sucks because they took all of the game modes that you could play for free and then are willing to sell them back to you in Tetris 99.

    Also I don't really follow any Tetris forums or anything so I don't know how people reacted when it shut down but I was amazed it shut down since they sold mtx skins and I assume that they didn't transfer any of it to Tetris 99.

    • simonlc 1553 days ago
      Tetris Friends shut down because the company that runs it (Tetris Online, Inc.) shut down. They had a fairly big library of games that was delisted from various platforms.
  • sneak 1553 days ago
    Why is Apple taking 30% if not to prevent app developers from remotely disabling offline software that has already been purchased? How is that not a malware update?
    • jakobegger 1553 days ago
      Surprisingly, Apple doesn't care a bit when developers fuck you.

      One app that I bought on the app store for 60€ just refused to start one day if I didn't buy an additional annual subscription.

      When I complained to Apple, they just told me to contact the developer.

      They take 30%, but they don't care one bit if what they sold you actually works.

      • jaimex2 1553 days ago
        If you're in Australia you can get the ACCC to step in and force them to refund or face massive fines. Valve got their asses handed to them not that long ago for something similar.

        Products must be of acceptable quality, that is:

        - safe, lasting, with no faults.

        - do all the things someone would normally expect them to do.

      • mrweasel 1553 days ago
        I tried to find an iOS habit tracker the other day, but eventually failed because I can’t tell what the actual cost will be, it’s all In-App-Purchase at this point.

        Now add that you can’t even be sure that apps you “purchased” will continue to be available.

        The app store model is broken, there’s also zero chance that I will buy anything from any app store anymore. I’ll download free apps that solves a problem, like buying a bus ticket, but that’s about it.

        Apple does give a crap about the quality of their app store, as long as there’s no porn and you both directly steal, they simply do not care.

        • jakobegger 1553 days ago
          I think a big problem is that Apple puts all the maintenance effort on developers. On iOS, developers have to update apps at least once a year to make sure they keep working.

          On the Mac, as on Windows, you could just keep using an old app for years. It didn't matter if the developer bothered to update their app for the latest OS, you could generally just keep using apps that you bought years ago.

  • Aeolun 1553 days ago
    This is crazy. All the star wars games that were previously licensed by one company or another can still be played. Why is Tetris different?
    • missosoup 1553 days ago
      In August 2008, Apple Inc. removed Tris, a version of Tetris from its online App Store. The software author had written a tetromino game for the iPhone iOS without authorization from The Tetris Company.[12] In March 2009, The Tetris Company sued BioSocia, operator of the Omgpop gaming portal[13][14] because one of its multiplayer games, Blockles, was too similar to Tetris. By September 2009, Omgpop removed the game from the website and replaced it with an alternate that the developers created, based on Puyo Puyo.

      In May 2010, lawyers representing The Tetris Company sent Google a Digital Millennium Copyright Act Violation Notice regarding Tetris clones available for Android.[15] Google responded by removing the 35 games listed in the notice as it was legally obliged to do, even though, according to one developer, the games contained no references to Tetris.[16][17][18]

      In February 2011, The Tetris Company continued to make copyright claims against independently developed Tetris clones, most notably against Tetrada on the Windows Phone 7 marketplace. The developer, Mario Karagiannis, rejected the claims of copyright infringement on the grounds that copyright does not cover gameplay design, but still removed the game, citing lack of resources to fight what he called "bullying".[19][20]

      A US District Court judge ruled in June 2012, that the Tetris clone Mino from Xio Interactive infringed on the Tetris Company's copyrights by replicating elements such as the playfield dimensions and the shapes of the blocks.[21]

      Why is this still going on in 2020? Is the copyright on a falling blocks game concept never going to expire? This is a poster child case for why current copyright law is harmful to everyone.

      • lonelappde 1553 days ago
        Tetris or any game's mechanics are not copyrightable. DMCA takedowns are not copyright rulings.

        DMCA is a bad copyright-related law, but it's not the core of copyright law

      • tedunangst 1553 days ago
        Presumably the copyright will expire sometime around 2079.
        • missosoup 1553 days ago
          Under mickey mouse act, there's no reason to believe it will ever expire.

          Whole thing is rotten to the core. Megarich proponents arguing that copyright in its current form encourages competition is about as laughable as megarich proponents arguing for trickle down economics.

          https://en.wikipedia.org/wiki/Copyright_Term_Extension_Act

        • defertoreptar 1553 days ago
          What part of Tetris do you think is copyrightable? The graphics and sounds are. The source code, yes.

          The game rules? No.

      • simonlc 1553 days ago
        They are protecting their brand, and are trying hard to create a strong trademarkable portfolio. Copyright expires, yes, but none of the case as I understand it really brought copyright infringement into question. Instead it was about trade dress and trademark. Those don't expire. Xio created all their own assets and material, and only reused ideas to make a game. People reuse ideas to make games all the time.

        They're a smart business, and very tactical. I think when they do decide to drop the hammer on someone it's because they know they can win.

        They also don't do it if they don't need to. If you beat them in a search engine ranking, you better believe they'll come knocking.

        • missosoup 1553 days ago
          How does "infringed on the Tetris Company's copyrights by replicating elements such as the playfield dimensions and the shapes of the blocks" fall under protecting the brand?
          • defertoreptar 1553 days ago
            The brand, the IP, is the whole company. Once a court rules that people can recreate the rules of Tetris and make money, then they will have to compete against generic brands, and probably lose millions of annual revenue.

            The thing is that they don't have copyrights on playfield dimensions and the shapes of the blocks, since those are actually functional elements of the game. However, they have been able to protect their brand by claiming that these things fall under trade dress.

            What they've argued in court is like Ford saying that Chevy infringed on their trade dress by also using wheels, an engine, a steering wheel, etc.

          • simonlc 1553 days ago
            Why would I even answer you if you're downvoting me? lol