Fun fact: Katsuya Eguchi incepted the game as a result of his move to Kyoto to work at Nintendo - because he missed his family and friends from his hometown.
"Animal Crossing features three themes: family, friendship and community. But the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto! Chiba is east of Tokyo and quite a distance from Kyoto, and when I moved there I left my family and friends behind. In doing so, I realised that being close to them – being able to spend time with them, talk to them, play with them – was such a great, important thing. I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind the original Animal Crossing."
And now Animal Crossing is helping millions of lonely quarantined people across the world cope with the current state of things. It really came out at the perfect time.
This looks great! I too have been working on a critter tracker[0], but writing it in C using kcgi[1] (no JS at all).
I have never done a web project before, so this has been a great learning experience. I still have some functionality to complete, but so far it has been pretty useful, even just the "available now" feature.
Little off-topic but can anyone here compare to Stardew valley? I feel like I’ve kinda “finished” stardew after going through the core story and wondering about switching trains
I've played ~20 hours of Stardew Valley and ~10 hours of Animal Crossing so far, and the vibe is totally different. Animal Crossing is slower paced and very relaxing, whereas Stardew Valley is much more story/character driven. IMO the point of Animal Crossing is personalization, and making the island your own space, which I enjoy. It really helps me unwind at the end of the day.
At some point, playing Stardew Valley felt like real work, and that's sort of when I lost interest.
I love that AC is real time, that has been one of the bigger draws for me since the original.
Few games have events around real life holidays (in real time), and give you a sense of jumping on to see what today has in store.
If AC is a game you try to rush through, then it may not be the game for you. But if you go in understanding and accepting it for what it is, you’ll enjoy it more.
For me, this is less about trying to rush through, and when I have time to actually play.
That means that some days when I want to play, everything is closed, because it's too late in the day, and others everything is closed because it's too early - and the game punishes you for changing the clock to fit more than one of those circumstances.
The two games have totally different vibes, which is fine. AC is more for relaxing and unwinding, while SV is more of a story-driven/objectives-based game.
Agreed.. was a bit disappointed by AC when I was hoping for something more like stardew valley. Would love a recommendation for something like that if it exists.
You could try the original franchise from which Stardew Valley was cloned from: Harvest Moon (also know as Story of Seasons) or it's Spin-off Rune Factory.
There is also Graveyard Keeper, which is similar in vibe and mechanics, but with a very different setting.
Rune Factory is the usual comparison. Rune Factory 4 just re-released on Switch and I played a decent chunk to tide over my AC longing before it launched, and I quite liked it. Much more story focused, combat, and not real time.
I liked it but I was on a mission to complete the community center and the mines and then was done. So I didn’t pour myself into the farm too much, and the game had a decent end point. But I could totally see someone playing it differently
Someone ripped the images from the game [1] and uploaded them to a fan wiki [2], implicitly misrepresenting the content as CC BY-SA, and then this site hotlinked them.
Showed it to my wife who's been playing, and then I heard a bunch of clicking and now it's circulating in the Discord channel she hangs out in. Nice work!
Thanks so much! I had a mind to work on this the other week (even started up a boilerplate) and then got distracted. So glad you stayed on task more than I did.
The fish/bug pictures are straight from the game. All of the other icons (hemisphere, bells, length, etc...) are made by a combination of my girlfriend / myself.
There's an in-game app called the Critter Guide that does bugs/fish and what months they're available. It requires you've encountered said bug/fish at least once though I think for it to appear in the guide
"Animal Crossing features three themes: family, friendship and community. But the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto! Chiba is east of Tokyo and quite a distance from Kyoto, and when I moved there I left my family and friends behind. In doing so, I realised that being close to them – being able to spend time with them, talk to them, play with them – was such a great, important thing. I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind the original Animal Crossing."
https://en.wikipedia.org/wiki/Katsuya_Eguchi
I have never done a web project before, so this has been a great learning experience. I still have some functionality to complete, but so far it has been pretty useful, even just the "available now" feature.
[0] https://xvetrd.tilde.institute/index.cgi
[1] https://kristaps.bsd.lv/kcgi/
I'm nowhere near it, but I can't wait for the KK plot to play out.
At some point, playing Stardew Valley felt like real work, and that's sort of when I lost interest.
Few games have events around real life holidays (in real time), and give you a sense of jumping on to see what today has in store.
If AC is a game you try to rush through, then it may not be the game for you. But if you go in understanding and accepting it for what it is, you’ll enjoy it more.
That means that some days when I want to play, everything is closed, because it's too late in the day, and others everything is closed because it's too early - and the game punishes you for changing the clock to fit more than one of those circumstances.
There is also Graveyard Keeper, which is similar in vibe and mechanics, but with a very different setting.
It is fun though.
But when I eventually give in, this guide will be handy!
[1]: https://animalcrossing.fandom.com/wiki/Thread:150357#2
[2]: https://animalcrossing.fandom.com/wiki/Fish_(New_Horizons)
May I ask where you get the data from?
> All of the data is currently generated from the animalcrossing Fandom wiki.
>
> We have a static process which will scrape the site, download the images, and generate files to be used by the main app.
I like how it is first sorted by fish/bug that will be gone next month.