20 comments

  • zuhayeer 1482 days ago
    Fun fact: Katsuya Eguchi incepted the game as a result of his move to Kyoto to work at Nintendo - because he missed his family and friends from his hometown.

    "Animal Crossing features three themes: family, friendship and community. But the reason I wanted to investigate them was a result of being so lonely when I arrived in Kyoto! Chiba is east of Tokyo and quite a distance from Kyoto, and when I moved there I left my family and friends behind. In doing so, I realised that being close to them – being able to spend time with them, talk to them, play with them – was such a great, important thing. I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind the original Animal Crossing."

    https://en.wikipedia.org/wiki/Katsuya_Eguchi

    • Trasmatta 1482 days ago
      And now Animal Crossing is helping millions of lonely quarantined people across the world cope with the current state of things. It really came out at the perfect time.
  • stepvhen 1482 days ago
    This looks great! I too have been working on a critter tracker[0], but writing it in C using kcgi[1] (no JS at all).

    I have never done a web project before, so this has been a great learning experience. I still have some functionality to complete, but so far it has been pretty useful, even just the "available now" feature.

    [0] https://xvetrd.tilde.institute/index.cgi

    [1] https://kristaps.bsd.lv/kcgi/

  • resu_nimda 1482 days ago
    This triggered memories of fishing for Coelacanths in the original Gamecube Animal Crossing. Twas an amazing game, and sounds like it still is.
    • zimpenfish 1480 days ago
      Original GC AC works great on the Dolphin emulator and you can get HD textures these days.
    • eganist 1482 days ago
      They made it a bit easier in ACNH. Best streak I got was six in a row during hard rain.
      • wizzard 1481 days ago
        Everything is easier in ACNH. Even though I’m making much faster progress, it’s not as satisfying.
        • eganist 1481 days ago
          Well there seems to be more story and less grind, which makes me quite a bit happier honestly.

          I'm nowhere near it, but I can't wait for the KK plot to play out.

  • awinder 1482 days ago
    Little off-topic but can anyone here compare to Stardew valley? I feel like I’ve kinda “finished” stardew after going through the core story and wondering about switching trains
    • eshyong 1482 days ago
      I've played ~20 hours of Stardew Valley and ~10 hours of Animal Crossing so far, and the vibe is totally different. Animal Crossing is slower paced and very relaxing, whereas Stardew Valley is much more story/character driven. IMO the point of Animal Crossing is personalization, and making the island your own space, which I enjoy. It really helps me unwind at the end of the day.

      At some point, playing Stardew Valley felt like real work, and that's sort of when I lost interest.

    • mathgladiator 1482 days ago
      The big crazy difference is that Stardew Valley goes faster while AC is real-time and this is... super frustrating.
      • jader201 1481 days ago
        I love that AC is real time, that has been one of the bigger draws for me since the original.

        Few games have events around real life holidays (in real time), and give you a sense of jumping on to see what today has in store.

        If AC is a game you try to rush through, then it may not be the game for you. But if you go in understanding and accepting it for what it is, you’ll enjoy it more.

        • shakna 1480 days ago
          For me, this is less about trying to rush through, and when I have time to actually play.

          That means that some days when I want to play, everything is closed, because it's too late in the day, and others everything is closed because it's too early - and the game punishes you for changing the clock to fit more than one of those circumstances.

      • eshyong 1482 days ago
        The two games have totally different vibes, which is fine. AC is more for relaxing and unwinding, while SV is more of a story-driven/objectives-based game.
      • rashkov 1482 days ago
        Agreed.. was a bit disappointed by AC when I was hoping for something more like stardew valley. Would love a recommendation for something like that if it exists.
        • slightwinder 1481 days ago
          You could try the original franchise from which Stardew Valley was cloned from: Harvest Moon (also know as Story of Seasons) or it's Spin-off Rune Factory.

          There is also Graveyard Keeper, which is similar in vibe and mechanics, but with a very different setting.

        • joshschreuder 1481 days ago
          Rune Factory is the usual comparison. Rune Factory 4 just re-released on Switch and I played a decent chunk to tide over my AC longing before it launched, and I quite liked it. Much more story focused, combat, and not real time.
      • slightwinder 1481 days ago
        You can simply cheat around the real-time-effect. Powergamers do it all the "time".
    • eknkc 1482 days ago
      Stardew gets much more intense than AC. AC is chill, slow. No hard consequences. No mistakes..

      It is fun though.

    • zimpenfish 1480 days ago
      Stardew Valley is a min-maxer's dream. I think you'd go mad trying to min-max Animal Crossing if it's even possible.
    • oneVoiceOnHN 1482 days ago
      What did you think of stardew? I thought it was addicting but terrible. Like an awful cellphone game.
      • awinder 1481 days ago
        I liked it but I was on a mission to complete the community center and the mines and then was done. So I didn’t pour myself into the farm too much, and the game had a decent end point. But I could totally see someone playing it differently
  • krustyburger 1482 days ago
    I’m trying to avoid looking at any outside guides for a good while, so I can experience things for myself.

    But when I eventually give in, this guide will be handy!

  • werber 1482 days ago
    Looks great on an iphone! How did you get the pics?
  • marinhero 1481 days ago
    Great work! I’m curious, how did you get all the critter info?
  • 32gbsd 1482 days ago
    I get a blank white page. What tech is this coded in?
    • drusepth 1482 days ago
      Looks like React to me.
      • throwaway74859 1482 days ago
        This thread is what a failed tech community looks like.
  • bobblywobbles 1482 days ago
    Very well done website, thanks for hosting this!
  • kevinwang 1481 days ago
    My friend also made one that shows bugs/fish available at the current hour in your timezone to practice python: http://critter-catcher.herokuapp.com/
  • derpydev 1481 days ago
    Showed it to my wife who's been playing, and then I heard a bunch of clicking and now it's circulating in the Discord channel she hangs out in. Nice work!
  • madrox 1481 days ago
    Thanks so much! I had a mind to work on this the other week (even started up a boilerplate) and then got distracted. So glad you stayed on task more than I did.
  • ayberk 1482 days ago
    Great stuff, thanks a lot!

    May I ask where you get the data from?

    • Kihashi 1480 days ago
      Per the repo:

      > All of the data is currently generated from the animalcrossing Fandom wiki.

      >

      > We have a static process which will scrape the site, download the images, and generate files to be used by the main app.

    • krustyburger 1482 days ago
      There’s an official strategy guide available, so I would guess that was the original source.
      • dstaley 1482 days ago
        The strategy guide hasn't been published yet, so my guess is this comes from someone who data mined the game.
  • a_t48 1481 days ago
    Is there a button to reset? I clicked on one to see what happened and now I can't undo.
    • sawyerjhood 1481 days ago
      You can scroll to the bottom to see all of the caught critters and uncheck them there
  • fourstar 1482 days ago
    This is awesome. Did you or someone else illustrate the icons? They're beautiful.
    • sawyerjhood 1482 days ago
      The fish/bug pictures are straight from the game. All of the other icons (hemisphere, bells, length, etc...) are made by a combination of my girlfriend / myself.
  • max23_ 1481 days ago
    Nice work!

    I like how it is first sorted by fish/bug that will be gone next month.

  • mikl 1481 days ago
    Very cool, just what I needed.
  • keithwhor 1482 days ago
    This is great! Thank you.
  • oneVoiceOnHN 1482 days ago
    This should have been built into the game. Nintendo fans are so forgiving of glaring flaws.
    • spondyl 1481 days ago
      There's an in-game app called the Critter Guide that does bugs/fish and what months they're available. It requires you've encountered said bug/fish at least once though I think for it to appear in the guide