Mario Paint Masterpiece

(charlieharrington.com)

143 points | by whatrocks 995 days ago

22 comments

  • phaser 995 days ago
    Mario Paint also contains one of the most beautiful soundtracks ever on a video game

    https://youtu.be/lb2jDNZ5JuQ

  • headmelted 994 days ago
    I think I spent more time with Mario Paint when I was a kid than any other video game I've ever played.

    It really had no reason to be anything like as good as it was, or as full-featured.

    The music was incredible (even the sample sheet music!), the tools were incredible, and still hidden features and Easter eggs permeated the whole thing.

    In retrospect I'm sure it was a bigger project Nintendo was working on to make the SNES a more general-purpose tool in people's homes at a time when most families couldn't afford a computer.

    Whatever. So many good memories brought back by this!

    Especially this. It's just joy in music form:

    https://www.youtube.com/watch?v=_dkSZPP49bI

  • TedDoesntTalk 995 days ago
    > on the Super Nintendo that uses (comes with!) a separate mouse controller. I can name exactly one video game like this, ever.

    There have been other games on other platforms that came with their own controller. The first one that comes to mind is BASIC for the Atari 2600. It came with a tiny membrane keyboard.

  • madcow2011 995 days ago
    My favorite part of Mario Paint was always the music generator. I'd sit and play with it for hours... To this day I still enjoy listening to MPC (Mario Paint Composer) tunes on YouTube.
  • xkeysc0re 995 days ago
    Love this game, still have my SNES with the mouse. Funnily enough PC ports like SimCity 2000, SimAnt etc, don't work with it. But Mario Paint holds up so well, great game to kill 15-30 minutes and relax your mind. Really want to get the sequel Mario Artist for the 64DD - had a full 3D modeling suite!
  • Falling3 995 days ago
    I haven't thought about Mario Paint in years, but I absolutely adored it. Definitely one of the weirdest, most fun cartridges I ever owned.
  • SilasX 995 days ago
    A masterpiece of marketing. I remember wanting this really bad, and asking/getting it for Christmas (along with Contra III) and I have no idea why. It’s a pain to actually use, being on a tv and using the mouse. You can’t save the files to your computer. We already had a Mac with MacPaint. A console is just not the right platform for a photoshop style game with a mouse.

    Don’t forget, in inflation adjusted terms and given household incomes, games were expensive. Ones with extra peripherals doubly so!

    It had a cool mouse game where you swatted stuff, which was nice.

    It also had a music program, but I couldn’t compose for the life of me. And no internet with streaming to learn from others or share your creations, just magazines. (I still remember one preprogrammed Mario tune.)

    I also remember being weirded out by making a pattern of checkerboard red and green, with units the size of a pixel. That made this trippy brown color when zoomed out that had weird effects at boundaries with other lines. (May be related to the CRT TVs everyone used for SNES at the time.)

    • TheNewAndy 994 days ago
      I remember as a kid looking at screenshots and thinking it was basically Mario Maker. When a friend got it, I can remember the bitter disappointment from both of us that it was not indeed Mario Maker.

      We did then have lots of fun in the composition thing...

      • pjerem 994 days ago
        Hey, at least your Mario Maker exists now and the undo button is also a dog ;)
    • tenebrisalietum 995 days ago
      Hey, it did let you save one image, together with whatever the current animation and sound was.

      Took a good full minute to save, but it had a nice techno tune and blinking robot to occupy your time during the save.

  • smoldesu 995 days ago
    I have fond memories of this game being the butt of many early digital jokes, but it's cool seeing how Nintendo repurposed the UI elements of Mario Paint for Mario Maker. Even the "UndoDog" makes a return as a fun, Clippy-esque character. Leave it to Nintendo to flip their dorkiest game into relatively large, modern franchise.
  • Medox 994 days ago
    For about 2 years my mother got my Mario Paint creations as gifts for her birthday and Mother's Day. She loved them each time (while a little subjective). Still mentions them to this day.

    So much creative fun inside one game.

    There was also the Super Gameboy adapter which had some creative parts to it, probably inspired by Mario Paint. Especially the custom border creation one: https://youtu.be/6ArYj4-Ajs4?t=1186. All while having the GameBoy game in the background! The other borders were also awesome. The one with the day&night cycle was very relaxing. The one in the cinema was funny (zZzZz) while the one with the crayons was quite captivating.

  • Groxx 995 days ago
    Strictly for artwork purposes, in case anyone has a Nintendo DS handy and a homebrew cart (or willing to buy the official release): Colors! is fairly impressive and had an active community producing a ton of artwork for a while https://en.wikipedia.org/wiki/Colors%21 . It's particularly good on the original DS and DS Lite, which have a pressure sensitive screen, not just touch/no-touch.
    • frosted-flakes 994 days ago
      Oh wow, I had no idea that the DS/DS Lite actually had pressure-sensitive screens. I was wondering why no games I played ever took advantage of this, until I found this blurb:

      > The ARM7 controls the touchscreen, and the ARM7 supplied by Nintendo that companies must use cannot determine pressure sensitivity, only whether a touch is registered at all or not.

      I wonder why Nintendo would do that? Appears it was difficult to calibrate them correctly, might that be the reason?

      • Groxx 994 days ago
        My personal guess is that they weren't sure they wanted to keep that feature, but it came for free-ish with their hardware providers. So they locked it out so they could keep games forward-compatible with future devices.

        Obviously the homebrew crowd doesn't particularly care about that kind of thing :)

      • pjerem 994 days ago
        Maybe Nintendo thought that advertising a pressure sensitive screen to kids could have been a disaster of broken screens.
      • eru 994 days ago
        Might also be an accessibility thing?
  • thorin 994 days ago
    Wow, this looks amazing I would have loved this. I had to make do until I graduated to Deluxe Paint 2 and Soundtracker on the Amiga. I did have a mouse and art program on the ZX Spectrum but it was hard work.
  • nicetryguy 995 days ago
    Gaming Historian did a great video on Mario Paint:

    https://www.youtube.com/watch?v=54bXwb5DfRI

  • didgeoridoo 994 days ago
    > This 1992 "edutainment" title (a word seemingly devised to revile kids)

    Funny, I remember having the opposite reaction — a game marked “edutainment” was one where my parents wouldn’t hassle me about playing it for hours. Odell Lake, Carmen Sandiego, Zoombinis… good times.

    EDIT: oh man I just remembered SimAnt was considered edutainment too. That might have been the most hours I sunk into a game until Shogun: Total War.

  • tito 995 days ago
    This generation's equivalent is Google Tilt Brush in VR. Now open source [1] - maybe they'll add some music finally

    [1] https://opensource.googleblog.com/2021/01/the-future-of-tilt...

  • bwship 995 days ago
    My cousin and I stayed up almost all night as kids recreating the ESPN SportsCenter opening on this game on a hot summer night in Staten Island. Da da da, da da da - https://www.youtube.com/watch?v=LyBbi7tnL5w
  • phoe-krk 994 days ago
    Mentioning this game brings me back to the era of Flash videos of Albino Blacksheep. In particular, MarioQ, which is heavily Mario Paint-themed.

    https://www.youtube.com/watch?v=fWYgz-fBZr8

  • bloaf 995 days ago
    See also: the whimsical "Fine Artist" program from Microsoft a year or two later

    https://classicreload.com/win3x-fine-artist-by-microsoft-kid...

  • ChrisArchitect 994 days ago
    Related/unrelated thread about another kids drawing app experience, Kid Pix https://news.ycombinator.com/item?id=28073383
  • Noxmiles 994 days ago
    You don't even need a SNES to make the Music, there are several remakes of that online!

    e.g. https://minghai.github.io/MarioSequencer/

  • moralestapia 995 days ago
    Wow, so much memories on this. My cousins loved it. I still have a dusty SNES w/ that game somewhere in a closet around my parents home. So glad to see it featured here. :')
  • justanothersys 995 days ago
    my game https://nopaint.art takes a lot of inspiration from mario paint and kid pix
  • poisonarena 995 days ago
    I always wanted to play this, does it work well with emulation ? or is the sound all screwed up
    • chrisguilbeau 995 days ago
      I have it set up on a raspberry pi for my kids and it works pretty well even with the mouse. One problem I have is that the mouse gets out of sync because the resolution of the tv the pi is on isn't 4:3 like the emulated window. I think if I set the resolution correctly the issue would go away. I use retroarch with snes9x core. Here's the command I use to get it going: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-snes9x2010/snes9x2010_libretro.so ~/Documents/Mario\ Paint.smc
    • madcow2011 995 days ago
      It's been a while since I've messed with it, but the last time I played this on ZNES I seem to recall it working fine.