Can I make graphics-intensive IpadOS apps without a mac?

1 points | by boppo1 5 days ago

1 comments

  • pjmlp 5 days ago
    You can start small for the time being,

    just install Swift Playgrounds and see first if that is something you actually feel like doing.

    https://deurell.github.io/posts/playground-shaders/

    https://twitter.com/AndyQ/status/1471553504418410497

    While not fully features and comes with caveats, it is already a stepping stone to experiment.

    Others will tell you to learn Vulkan and use MoltenVK for the iPad.

    Now, I would rather advise to pick a middleware like Ogre 3D, Unity, Unreal, specially if you are getting into the field.

    Then you can consider if it is worthwhile the monetary investment to carry on.