Can I make graphics-intensive IpadOS apps without a mac?

1 points | by boppo1 5 days ago


  • pjmlp 5 days ago
    You can start small for the time being,

    just install Swift Playgrounds and see first if that is something you actually feel like doing.

    While not fully features and comes with caveats, it is already a stepping stone to experiment.

    Others will tell you to learn Vulkan and use MoltenVK for the iPad.

    Now, I would rather advise to pick a middleware like Ogre 3D, Unity, Unreal, specially if you are getting into the field.

    Then you can consider if it is worthwhile the monetary investment to carry on.