Kind of fun the first time, but I think I prefer a normal crossword. Seems like the only way to progress is to pick an unfinished word and then do tons of guesses back to back of all the possibilities until one turns green, which starts to get boring when there are a lot of possibilities.
Feels more like stenography or data entry than playing a game at that point where you're just typing 10+ guesses without any investment in any one of them.
For example, when I tried the larger version, I got to a point of a 2/3 filled word: _ET.
I then had to sit and enter:
and finally, I got to the word: yet. And that's not even including some less common but still valid words I would guess like ret and tet, which I'm not sure are off the table as possibly valid entries. It just felt like a chore more than a puzzle to get that word, and I have to repeat it over and over for the other words. Maybe as you get to a close the letter pool gets a bit smaller so you have less guesses, but that's only after you've guessed out a significant portion of the puzzle.
Wordle avoids this by giving you information on your guesses, making them feel less like a huge string of purely random guesses. Crosswords give you cryptic clues that aren't obvious, but make you feel like any guess was based on deductive reasoning rather than some brute force attempt.
Still, nice job on building and releasing the project! And it sounds like other commenters are enjoying it more than I am, so maybe I'm just a stick in the mud or I like word games too much and have too much time invested in them.
I agree with this. Three-letter words that dangle by one letter are just a chore. There needs to be a balance between discoverability and guessing. Perhaps the auto-generator needs to evaluate the discoverability somehow...
Also, why no cookie keeping your trend? That's what keeps me coming back: not wanting to break a streak! (Not to promote dark patterns or anything.)
Also also, nice UX. I found it easy to navigate, edit, and delete.
Good feedback thanks and agree this definitely happens a lot especially in the harder version of the game. Maybe I can create a smarter way to show possible letters rather than the entire letters remaining
yeah it's nothing at all like a normal (ny times) crossword which is full of fun and amazingly clever word play and cultural references. There's no sense of "aha!" or awe at the puzzle's design, no chance to learn interesting facts, no reward for one's own experience/knowledge/problem solving. It's just a tedious guess and check procession.
I did very little guessing on the regular puzzle, which took me a little over 6 minutes, but the master-level one did require some brute force at first and took me much longer to finish. Once I got rolling, though, I was able to solve it intuitively. It's more like a sudoku but instead of mathematic logic you rely on your knowledge of English vocabulary and spelling. It may not have traditional clues but by giving you the pool of letters for all words it gets progressively easier as you fill in the grid and eliminates certain possibilities out of hand.
The only real issue is getting your initial foothold, especially if the grid's pre-filled letters are mostly common and not helpful in placement. Having a pre-filled J is much more useful than, say, a prefilled E.
Excellent. This focuses on word recognition, which is a large part of vocabulary, omitting the need for meaning. I suppose it also provides chances for people who don't know words to work out new words based on phonetic patterns and which letters remain.
A bit late to the discussion, but I think the game shows promise and could perhaps end up being a commute-distraction for me in daily life.
I think you should consider taking a page out of the book of Wordle and threemagicwords.app and at least mark correctly placed letters, even though the entire word is not yet correct. That would provide some kind of incremental progress, eg in the situation where I'm trying to guess "*ea*", which has the possibility of being tear, fear, teat, rear, read, lead, mead etc etc. As long as a correct dictionary word is provided, the user should receive some kind of reward.
My girlfriend and I just did this and had a lot of fun!
There were a lot of times where I thought I figured a word out but ended up having to go through about 5 or 6 really good guesses before landing on the right one. Sometimes little word games like these really can test my vocabulary.
Very nice! But the white for a placed letter and gray for a original letter is too close - I was trying to figure out why no word would work when I realized I had placed the T - it wasn't an original letter.
I like this! I would actually like an option to disable the feature where it marks a word when it's 100% correct, because it makes it too tempting to just "brute force" one word at a time instead of trying to solve the whole puzzle using the letters available. (As in, I think it would be more fun to have a "hard mode" where you do the small puzzle with no feedback at all until it's 100% correct, instead of just doing a larger puzzle.)
Fun but very frustrating controls. If you mis-type a letter in one box and it's the only letter left of that letter then you can't type it elsewhere which gets me right in a muddle. Also the delete key doesn't appear to work, only the backspace.
Tab really ought to tab through the words as well as arrow keys, which don't cursor to filled in letters which is also frustrating.
I'd like to be able to type a whole word, including over-typing the letters provided.
I'd recommend playing around with the guardian crossword for inspiration of a control scheme.
Seems like a lot of commenters like it, so there's probably an audience.
I don't think it'll be a hit with the main crossword community because the crossword constructors put a lot of humor and cleverness in the clues, which is a major draw. The personal touch makes it seem like you're in a community of clever people who are trying to entertain each other.
I suppose this would be a good learning aid for students who are learning vocabulary.