Ask HN: Can you make decent money working on Game Engines?

It’s well known the game industry is a notorious place. Over worked, underpaid, and motivated by everyone’s love for gaming.

I’m really not a big gamer since my youth, but im still fascinated by game engines and other dev technology. I’d like to work on unreal or any other large scale project really. The problem is I’m always so burnt out by my cloud automation job I don’t know where to begin. I’d essentially be going back to school.

Do the negative aspects of the industries culture bleed into core engine development?

9 points | by pipeline_peak 30 days ago

6 comments

  • VirusNewbie 30 days ago
    I have a friend who was making ~300k at Blizzard (after being there for a while and a number of promotions) working on engines, and another who made quite a bit more then that working on an engine for CoD.

    The thing is, he likely could have been making 30-50% more if he was working at a FAANG type company in terms of where he'd likely slot in level wise.

  • opyate 30 days ago
    Make your own engine, open source it, get plenty of traction, then make money off it as its premier consultant, or have a team who specialises in porting, etc.

    The first bit will take time. Or you might have a "hook" which speeds up the traction part a bit (like Bevy being made with Rust, I guess).

  • readyplayernull 28 days ago
    AAA game engines are really challenging, nowadays you are expected to process everything on GPU. You need to do realtime illumination and collisions in a very performant way. If you can do that, then you might have a chance to compete against industry beasts like Unreal.

    Otherwise your best chance is creating a "game maker". A framework with editor that allows people to make simple to medium complexity games easily but won't require high performance. There are a lot of low skilled gamedevs that would love it.

    The decent money could come from services you offer around the engine.

  • solardev 29 days ago
    Didn't Unity and Epic both have a bunch of layoffs recently? Unity seems like it's circling the drain, and Epic is partially owned by Tencent, the Chinese gaming giant. Not sure how that translates directly into worklife stuff, but it can't be a good sign...

    By contrast, Valve (Steam/Source Engine) is privately owned and always seemed like a great place to work? They're "always hiring", they say: https://www.valvesoftware.com/en/jobs?job_id=51

  • roschdal 30 days ago
    No.
    • datascienced 30 days ago
      Maybe Yes?

      If the “game engine” is a military sim system.

  • jamesbond009 28 days ago
    [dead]