40 Years of Sopwith

(fragglet.github.io)

75 points | by dusted 9 days ago

18 comments

  • thadt 9 days ago
    Playing Sopwith as a kid was great - and taught valuable life lessons.

    To this day, before I open my mouth to say something hard, I stop and think: "before I drop this bomb, am I flying straight - or upside down?"

  • Jeema101 9 days ago
    Interview from one day ago with the original author of the game: https://www.youtube.com/watch?v=bIoYM_p3HX4

    Interesting takeaways:

    * The game was developed for the company that the author worked for in 1984 as a demonstration of the company's networking tech. It was supposed to only be for their clients. But it ended up being copied and passed around and by 1988 (at the latest) it was being distributed by shareware distributors.

    * There is an Atari ST port that the author made around the same time as the PC version which apparently never made it onto the internet but might still be floating around somewhere (on disk or ROM cartridge) in his personal collection of stuff.

    • dusted 9 days ago
      This video is from the author of the website :)
  • gmurphy 9 days ago
    I loved this game as a kid - it gave you a rare sense of freedom - movement within an expansive space, and that joy of throwing things in gravity-defined arcs, rather than locking you into grids, straight lines, or constrained single-screen levels. Never knew there was a 'fly home' key though.

    Chopper Commando was (for me) a spiritual followup, and I loved that game even more.

    • tlarkworthy 9 days ago
      OMG I used to land manually and that was the main cause of death. I always thought that game was great but way too hard. So the fly home lands you?!
      • justsomehnguy 9 days ago
        I think I managed to learn how to consistently land in Ocean's F29 Retaliator.. somewhere in the late 2000s.

        https://youtu.be/gXdfsFYX-XU the version with MT-32 music, which is I never ever heard till today.

        • NikkiA 9 days ago
          Odd thing about F-29, compare it's loading screen to the loading screen of the 2-year earlier ATF by Digital Integration on the C64 ....

          They're probably both ripping off the same concept art of the YF-22/YF-23 (I suspect it's closer to the YF-23), but still.

      • consp 9 days ago
        That was my reaction as well. But then I tried it and it crashed while landing.
        • tialaramex 9 days ago
          It flies about as well as the Outer Wilds autopilot (famous for crashing into the sun because the sun is often between you and where you're going), if there's a building between you and the airport, it's going to fly into the building. But I used to land this way all the time, it can do the hard bit if you have an otherwise reasonable path to landing.

          We used to play this on the notionally IBM PC compatible machines on a Netware LAN in the "Computer Science" laboratory as opposed to the BBC Micros w/ Econet in the "Electronics" laboratory at school, or later the actual PC compatible (as in, running Windows) LAN Manager network in the library.

          In the BBC lab we'd play a LAN MUD about a sort of grim future world that was built by pupils older than me (out of hours I'm told Elite was played but I never saw that), in the CS lab we'd play either a very violent fantasy RPG MUD also home grown, or Sopwith and in the Library games were banned but we had some weird stuff inspired by a mix of teletext and BBS that I built, and an IRC-type setup again built by me written in some mix of QuickBASIC and pre-standard C++.

  • tejohnso 9 days ago
    As a kid I always wondered what BMB Compuscience was, and when they would come out with a second version. And how the multiplayer networking was supposed to be set up.

    This was one of the most engaging games for me at the time, played on a friend's Tandy 1000 first, then on my generic IBM compatible PC.

    I would buy the nostalgia t-shirt if it had the same imagery as the mouse pad.

    • stuaxo 9 days ago
      The networking was such a mystery - at school we had networked computers and knowing nothing about networking wondered why it didn't work.

      Wonder if any of the ports have implemented it in terms of modern networking.

  • exDM69 9 days ago
    Some 20 years younger, there is a 1990s DOS era game called Triplane Turmoil which is a similar dogfighting game with multiplayer and solo campaigns. It was a small time indie hit in Finland and Europe back in the day when games were distributed as floppy disks in the mail.

    It is now open source, on Debian you can just apt-get install triplane .

  • onemoresoop 9 days ago
    This is one of the first games I ever played on a PC. The PC was a Robotron XT that smelled like electrical components, had a huge fan and the sound of the HD (a humongous 20Mb at the time) was akin to bending a plastic film back and forth. I was fascinated. Oh, and the obligatory green monochrome screen and XTree was part of the experience. I was only a child then but those memories are still well imprinted into my mind. I think that was the moment when I got hooked.

    And XTree, does anyone remember that wonderful file manager? I think it's still superior to what is being offered in windows in 2024.

  • dusted 9 days ago
    This was also the first game I played on my OWN computer, around the age of 6 or 7, an at that time already extremely outdated, Olivetti M24SP with amber screen, was a beautiful and VERY computery-computer.

    Sopwith, AllyCat, 3Deamon, Digger and PCMan were the games I fondly remember from it. There were some floppy disks, but at the time I didn't know how to use them, and could only use the few things that were on the MFM harddrive.

    Later I got a C64, which, gaming wise, was a huge upgrade, I bought it from a guy in my town who was saving for a Pentium.. :)

    • pan69 9 days ago
      We got an Olivetti M24 in the home around 1986 (I was about 13 years old at that time). It had a CGA color monitor, 2x 5 1/4" floppy drives and no hard disk. It ran MS-DOS 3.3.

      Sopwith along with Alleycat, Digger, Centipede, Winter/Summer Games, Lode Runner, Bruce Lee, were just some of the first games I played. But I looked with envy at my friends with C64's and one of them even got an Amiga 500 around 1987.

      I learned programming with GW-BASIC on that M24 machine.

    • coolcoder613 9 days ago
      As for Digger, it is still being updated! [1]

      [1] https://github.com/sobomax/digger

    • stevage 9 days ago
      I had a similar experience. Also Boulderdash and Moonpatrol for classic CGA gaming...
  • rob74 9 days ago
    Oh, wow, CGA graphics... makes me glad I had an Amiga at that time!

    Anyway, looks like a nice game regardless, if only I could play it with my German keyboard :( Ok, I could contort my fingers and memorize the controls (EDIT: I tried, but "/" is Shift+7 on a German keyboard, and even if I press that, it doesn't work), but what's wrong with also supporting the arrow keys? I mean, all PCs had those, right?

    • Narishma 9 days ago
      > what's wrong with also supporting the arrow keys? I mean, all PCs had those, right?

      No, the arrow keys were introduced with the Model M keyboard in 1985. Before that only the numpad arrows were available and they were a bit awkward to use for gaming.

      This game was released in 1984, so it makes sense that they weren't supported.

      • cess11 9 days ago
        The C64 had arrow keys but as far as I remember they were never used as such.

        https://retrocomputing.stackexchange.com/questions/9199/why-... has a few more examples of this kind of old-school variety of arrow keys.

        • dusted 9 days ago
          It did indeed, they were sufficient (barely) for moving the cursor, but there were only two, iirc, default was right and down, and to go left and up, you had to press them while holding shift
    • pell 9 days ago
      You could try switching your keyboard to an English layout within your OS. That should do the trick even if it's still a little annoying.
    • radiowave 9 days ago
      On the first menu you can go into the game options and rebind the keys.
  • NikkiA 9 days ago
    To be honest, it felt like a step backwards from the gameplay-similar 'Harrier Attack' on the ZX spectrum, though lets be honest, they're all essentially just 'scramble' clones (possibly with some extra inspiration from 'super cobra' which itself was a scramble clone).
    • shever73 9 days ago
      That's brought back a load of memories! Harrier Attack was a brilliant game. I never played Sopwith, but I had a 1986 DOS clone of it called "Red Baron". For some reason, I hadn't made the link between the gameplay.
  • wdfx 9 days ago
    I remember playing this on my father's 8086 and later 286 machines as a kid. I believe this is the first time I've thought of or seen the game in over 30 years. Nice :)
  • pasc1878 9 days ago
    I remember this - moving to a 386 computer was fun as the speed depended on the clock speed so playable on an AT but not on a 386.

    This was at work and I don't think we played this on the network even though we played Novell games - involving a maze to test the network - which was needed as cabling was temperamental.

  • holoduke 9 days ago
    I remember dropping bombs to make gigantic holes and tunnels. Spending hours on that single only level. Cool game.
  • waltbosz 9 days ago
    I loved this game as a kid. I spent hours playing it.

    I managed to get multiplayer to work, I think over parallel ports, it was super laggy but still fun very.

    I wrote a sprite editor for Sopwith. It used the same (or very similar) sprite encoding as NES roms.

    There are also level editor apps out there.

  • Modified3019 9 days ago
    The intro song is forever burned into my brain. The system buzzer was peak audio.
  • stevage 9 days ago
    I made my own loose clone of this game in 2001, using DirectX. Lots of fun implemonting explosions and smoke trails and stuff.
  • BozeWolf 9 days ago
    Awesome! I remember this game from when I was a few years old. It somehow was called “camel”. I remember the language being french.
  • ChrisArchitect 9 days ago
    wow memories of playing this on a green screen TRS-80 maybe. Flashback!