John Carmack on Meta Horizon OS

(twitter.com)

96 points | by tosh 9 days ago

21 comments

  • anthk 9 days ago
  • sxp 9 days ago
    When I was at Google working on VR there, I was always jealous of Oculus's vertical integration that let them move so much faster than Google's VR team. Working with partner hardware was the biggest time sink in terms of utility gained per hour spent for Google's VR plans and it's going to be a giant drag for Meta. Because of business contracts, there were firewalls in the source code which meant fixing bugs that spanned the stack took forever and there was a bunch of back-and-forth between companies about whose responsibility it is. This is very different from the standard culture of Google & Meta where a dev can (relatively) easily access the source code for any part of the stack and fix the bug without going through tons of red tape.

    On top of this, hardware partners have very different goals from the core OS developer (i.e, Google or Meta) who want to grow the ecosystem. So the hardware vendors add various features to their hardware and the OS devs need to add hacks to work around it. In theory, the OS developer writes a "compatibility" doc and requires hardware makers to follow it. In practice, the hardware maker fails to do so and the OS maker has to put in software hacks to work around hardware bugs. And then engineers on the OS team have to waste time chasing these bugs which affect a tiny portion of users but are high priority due to business contracts.

    Some of those business contracts made no sense from a VR ecosystem perspective, but Google went through with them for other reasons such as preventing a key phone maker from jumping ship to another OS or company. That's probably what's happening here. Meta doesn't want third-party vendors to build VR solutions on top of AVP or Google's XR OS, so they're offering crumbs to distract other companies.

    • supernovae 9 days ago
      I always felt Google did what Google does best by shooting off its own foot by controlling who has access to the google store with an iron fist.

      Since Meta can't win over google, i guess the next best thing to do is make sure meta store can be on other hardware since G isn't allowing that.

    • loulouxiv 9 days ago
      Since you say that you were working on VR at Google, did you work on Cardboard Camera or know someone that did ? Do you think there is any chance that the app woukd be open sourced some day ?
      • sxp 9 days ago
        I did work on Cardboard. The SDK was open sourced to some extent at https://github.com/googlevr/cardboard . But I doubt Cardboard Camera will be open sourced since everyone has moved on. I was disappointed when I could no longer run the app since it's 32-bit only.
        • loulouxiv 8 days ago
          It is working flawlessly on my current phone despite it having a aarch64 CPU, I guess that my OS must have some kind of multilib setup to keep compatibility with 32 bits apps. I am really anxious of not being able to continue capturing stereopanoramas whenever I will have to replace my trusty Huawei P30... Is there any way of knowing in advance if a given phone would be able to run Cardboard Camera ? I have built a collection of 200+ panoramas and really enjoy capturing some more when I am visiting new places. I got even more into this since I hacked myself some workflow to convert them and finally viewed them in all their glory in my Quest 2. The stereoscopic effect makes them really immersive ! I want to make the collection public when I will have taken the time to make a more practical/pretty listing page.
    • raxxorraxor 8 days ago
      I think this VR generation ends with "nobody gets the cookie". It is an experience to try it and you could do some fun things with it.

      But none of the VR vendors was focused on user demands. Valve probably had the most user orientation, but their devices had still a huge cost barrier.

      I had a Rift S (or still have) and I looked at how I could interface it for dabbling. Wasn't all bad, but I still lost interest immediately because of artificial vendor lock-in.

  • dvt 9 days ago
    Carmack is 100% correct in his assessment that software is holding VR back way more than hardware. The software is cumbersome, difficult to use, non-intuitive, confusing for newcomers, and glitchy. This is all even though you have a device as powerful as a laptop strapped to your face.

    Other than a few games (Alyx, Beatsaber, maybe a few others), VR gaming is awful. "Productivity" software is even worse. I regret spending $1500 on my Quest Pro given that I've only used it for like a dozen hours.

    VR Operating Systems and UI/UX concepts need to be re-thought from the ground up.

    • crooked-v 9 days ago
      The worst part of VR games is the ongoing obsession of developers with trying to replicate FPS games in the worst possible vomit-inducing way, while completely ignoring all the interesting potential in things that barely anyone has even touched yet, like simulation games with virtual dioramas, small-scale games with shared social lobbies, games that play with size/perspective differences, and so on.
      • kbenson 9 days ago
        Even with the FPS adjacent games there's a lot of untapped potential there since your input is so much more rich.

        For a along time I had the idea to create some FPS rogue type game (because I was more interested in the mechanics to follow than the game itself) for VR, where your skill level in a specific aspect affected your perception of the world. High sword skill? While you're swinging a sword the world slows down. High block skill? Same when blocking with a shield. High evasion? When you move while there's a projectile/weapon swinging within a certain distance, same thing. You can apply the concept to many things.

        I know I'm never going to have the time and attention to do it, but it would be cool to see the idea explored at least, and it's something it's hard to do unless you're actually doing a good approximation of the fidelity of actual movements of a person so the time time difference actually gives them a chance to take advantage of it.

        I think people focus too much on the 3D aspects of VR and not enough on the interactions, and ways in which those interactions open up completely new gameplay mechanics, not just aping what people can do in real life now that you can see arms and hands.

        • alisonatwork 9 days ago
          The thing is Wii and Kinect already tried that stuff 15 years ago and although they were fun novelties at first, neither really changed the industry in the long term.

          It's no surprise to me that the most popular VR game is a rhythm game, because the latest hype cycle of VR is following the same trajectory as "novelty input device" arcade games whose most lasting hits were rhythm games too.

          It seems that the group of people who a) are interested in physically moving their body around in their spare time, and b) prefer indoor environments to outdoor ones, and c) prefer virtualized spaces to physical spaces, and d) prefer the privacy of their own home to third places, and e) also have a home big enough to dedicate space to this hobby... is a relatively small group with a rather specific taste in games.

          A much larger group of gamers already has an exhausting physical job, or a preexisting workout schedule, or prefers to go hiking in the woods, and so when they get back to their home to game they just want to plop down and zone out.

          • kbenson 9 days ago
            > The thing is Wii and Kinect already tried that stuff 15 years ago and although they were fun novelties at first, neither really changed the industry in the long term.

            I'm not looking to see something change the industry, I'm looking for interesting and novel.

            > It seems that the group of people who...

            I don't disagree, but people are writing games for the platform. I just want to see people lean into the strengths of what they're targeting. Some of the most fun and interesting games for the wii did exactly that. Boom Blox for the Wii was extremely simple in concept and execution, and was also more fun than most Wii games I played.

            > A much larger group of gamers already has an exhausting physical job, or a preexisting workout schedule, or prefers to go hiking in the woods, and so when they get back to their home to game they just want to plop down and zone out.

            All the more reason to lean into new and novel ideas, because as I know, when your time for playing games is limited you're often going to stick with the known quantity that can provide enjoyment (which is likely some AAA title that is good enough) unless there's a very good hook.

      • graynk 8 days ago
        > simulation games with virtual dioramas

        Try Toy Trains VR!

        It’s reeeeeaaally simple simulation-wise, like it says on the box - it’s mainly a toy, but it’s very cute

        > games that play with size/perspective differences

        Fisherman’s Tale!

      • bloopernova 9 days ago
        Something like Goragoa in VR might be amazing.

        https://gorogoa.com/

    • thomastjeffery 9 days ago
      That may be true, but most aspects of hardware exist just below a very exciting threshold right now.

      * The resolution in commodity headsets is just low enough that text is barely legible. Productivity apps become suddenly practical when you can render good-looking text.

      * It's been years since the announcement of holographic lenses, which will remove the headache-inducing fixed-focal-length and pupil misalignment; significantly reduce headset size/weight; and increase the brightness and color gamut, and make the headset cooler, because the display backlights are replaced with lasers.

      Most of the tech stack for SteamVR just needs to be semantically moved from "game engine library" to "HID & UI/UX framework".

    • boogieknite 9 days ago
      Where are the designers? Expected some novel UX that I never considered to emerge but really hasn't outside the ubiquitous movement in games where you point an arcing arrow to move. Apple's gaze and pinch is sort of thing I expected more of from normal, non-giant-company designers.

      Yes, for the most part VR gaming is awful. Sometimes in a kinda fun way. I wonder if we'll look back with nostalgia on some of these weak games like we do with weird old turbografx platformers.

    • jfyi 9 days ago
      I believe that VR/AR will become popular after the popularization of general use BCI's.

      To me, it's just a gaming console with mediocre games in the form of an awkward hat, and I don't like hats. The UI is definitely a place I could be won over. Maybe someone will do something undeniably revolutionary without drilling diodes into my head. Who knows? Until then, my wallet will certainly override any peaked interest, so it better be cheap enough to not have buyer's remorse like described.

    • awfulneutral 9 days ago
      I dunno, Carmack's take seems weird to me...there are tons and tons of games and apps made by tons of different companies and people, what would the common thing be that is holding them back? The OS is not that hard to use, you can pick up the Quest and be playing a game in 10 seconds. It makes more sense to me that the burden of using the hardware is making it so the bar is much higher for games and apps in VR.
      • grumbel 9 days ago
        Most of the games are just tech demos without any depths or length. Many of the goods ones aren't even on Quest, but on PC. There is also no steady stream of new high quality content, every year or two something interesting comes out and then nothing for months. Ports of existing 2D games or franchises into VR are extremely rare. 3D and VR movies are still largely ignored by Meta as well. The promised "Metaverse" is nowhere to be seen.

        The whole thing is just a bit "meh". If you dig deep enough, you can find some interesting stuff, but it feels so far less interesting than it could be.

        Just look back at all the stuff that happened back when Oculus was still in charge, we had Oculus Medium and Quill for content creation, we had Oculus Story Studios, we had numerous good games released in short order and so on. It felt like VR was expanding, the last few years in contrast it felt like the thing was just shrinking down. And a lot of that was not by accident, but Meta's conscious effort to turn VR into "Metaverse" and move away from games. Which in turn was a flop, so Quest is back doing games, but it all feels very half-hearted.

        VR has been hyped up since the 90s and when you look at what Quest delivers today, 35 later, it just doesn't feel like it's actually delivering on the potential of VR.

      • bluefirebrand 9 days ago
        > what would the common thing be that is holding them back

        They aren't interesting enough to buy hardware to use/play

        They are novelties but not true game changers

  • chatmasta 9 days ago
    I've only skimmed the Horizon OS news, but my first reaction was that it looks like an obvious attempt to emulate the success of Android. Own the operating system, ship it with a flagship product, and push it to other OEMs. There are more iPhones than Google Pixels but there are more Androids than any other phone.
    • flakiness 9 days ago
      If it opens up the Horizon OS in Android level, it'll cost them massively as pointed out in the tweet. Android could've been much-much-much simpler if it were only for Pixel.

      I think people at Meta are aware of that and the Horizon-compatible devices will be less diverse than the ones from the Android ecosystem.

      • chatmasta 9 days ago
        But if Android were only for Pixel it might not have succeeded. I guess one notable difference is that Android started as software-only, and Pixel came later. Maybe Google would have played it differently if they had a flagship phone from the beginning.

        Still, I’m surprised to see Carmack taking a position against opening a platform. Although it sounds from his tweet that he thinks it’s more of a proprietary partnership than true open sourcing. If that’s the case, I see the argument for it being a distraction. But if the roadmap includes open sourcing the OS, then surely the “distraction” is worth it to capture the majority of the market.

      • bagels 9 days ago
        Android was around for a long time before the Pixel phones came out. Maybe you just mean Google branded phones in general?

        2008: https://en.wikipedia.org/wiki/Android_(operating_system) 2010: https://en.wikipedia.org/wiki/Google_Nexus 2016: https://en.wikipedia.org/wiki/Pixel_(1st_generation)

        • flakiness 9 days ago
          My point is that Android is very complex because it has to support a diverse set of devices. The complexity paid off for Android for sure, but will it for Meta VR headsets? That's debatable. On one hand it lets the exploration outside Meta, on the other hand, it slows Meta's development down.
  • mgiampapa 9 days ago
    Back in march Google approached Meta to try and push XR in a very one-sided arrangement. https://www.roadtovr.com/meta-google-android-xr-quest-reject...

    The timing of this is probably just a manifestation of the f-you back to google from Zuck and Boz.

  • roland35 9 days ago
    He's absolutely correct about the software needing to improve. It is difficult to set up meetings or group games all the time. It's too bad, because playing with friends is the best way to keep people engaged in VR. There just isn't enough single-person experiences that are long term fun, except maybe watching movies.
  • tonymet 7 days ago
    He’s right that “open” isn’t necessarily good. “Sharing” sounds nice but also leads to fragmentation and distraction.

    Android chose an “open” model and ended up failing on its primary goal as a mobile OS experience, even if some components of android went on to be popular for other applications. It led to chaotic device fragmentation, nearly every major Android vendor going bankrupt , and Google running effectively a charity unit (Pixel) to keep it alive. It only carries on with search engine subsidies.

    Apple chose “closed” to the chagrin of hacker news “experts”. But the truth that “closed” iOS is a very lucrative, high-margin business.

    “Open source” sounds nice, but as we’ve seen, many dedicated open source developers end up burned out and under-compensated.

    “Open” can be a good thing, but is not a guarantee of producing positive outcomes.

  • supernovae 9 days ago
    As fan of the amazing quest 3, i'm interested in seeing what a "OEM" ecosystem can do.

    I do think that stand alone VR is where it's at because it frees you while still being completely capable for PCVR so i'm hopeful some PCVR "first" headsets can join a program like this and deliver on stand alone while still keeping their bread and butter.

  • zoeysmithe 9 days ago
    >Meta already sells the Quest systems basically at production cost

    This is of course scary and why the VR market is now pretty much a monopoly. Perhaps the next versions of the vision pro will be lowered cost and have more games, but Zuck is just throwing money at each headset so how can groups like HTC compete? HTC and Valve never really had a chance when a headset that costs $300 to make is sold for $300.

    Zuck and Carmack running victory laps now trying to Android-ize VR is probably not super surprising, but all of this show what happens when there's no real regulations to stop this kind of monopolization.

    imho, Apple certainly saw this coming and fears a new Android-like competitor in a space they arguably could do well in. So the Vision Pro was pushed out before this got traction. Now its a matter of titan vs titan because smaller players are probably not going to enter this space anymore outside of hardware partners for Meta.

    • asdff 9 days ago
      Why would the vision pro have games? I'm still waiting for the damn iPhone to be the gaming platform they promised over a decade ago. I watched over the last few years as Mac computers somehow got more powerful than they ever were but also have lost just about all support for modern games. The truth is, despite what apple says out of their mouth at their pressers, they don't really care about gaming or have any interest in establishing a viable development environment for this platform. Valve isn't even porting their games to mac anymore despite how much fanfare the relationship with this company and apple had for years.
      • dagmx 9 days ago
        You’re conflating games with high end gaming. The iPhone is a gaming platform. It’s one of the largest ones in fact.

        Mobile gaming (iOS and Android) dwarves other gaming.

        This is the issue that “gamers” have a hard time grappling with because they often disregard mobile games as an inferior product.

        But then it leads to the fact that the mobile platforms don’t actually have to cater to their needs other than as halo products. They optimize for the majority of their customers and the majority are mobile gamers who are happy with the range of mobile games available.

        • TillE 9 days ago
          > they often disregard mobile games as an inferior product

          Have you seen the type of mobile game which accrues the vast, vast majority of the revenue? They are literally designed as addiction engines first, and games a distant second. They're "games" in the same way that a baited hook is fish food.

          The relative handful of actual good mobile games have often struggled, partly because Apple is very happy to promote and take a cut of the enormous revenue generated by this predatory business.

      • akaij 9 days ago
        > I'm still waiting for the damn iPhone to be the gaming platform they promised over a decade ago.

        They have a different definition of gaming than we do. The games they're interested in are the ones with in-app purchases.

        Except the design department, "good enough" is their motto for everything. "iPhone is the most popular gaming device" and "iPhone is the most popular camera" are two technically correct statements that don't sit right with me, but that's just me.

        • GeekyBear 9 days ago
          > The games they're interested in are the ones with in-app purchases.

          Apple literally pays developers of mobile games an up front premium to strip out all the Skinner Box nonsense and create an Apple Arcade version of their app.

          • akaij 9 days ago
            So that they can sell a service?
    • dlachausse 9 days ago
      HTC no, but Valve absolutely could compete. They have an existing popular App Store where they receive a cut of the profits. Even breaking even on hardware costs they could still reap fairly substantial profits if they were to succeed in the VR market.

      Also regarding the Vision Pro, as long as Apple doesn't give up on it, it absolutely should come down in price over time. The original Macintosh retailed for $2,495, which is approximately the equivalent of $7,250 in today's dollars adjusted for inflation.

      • whacko_quacko 9 days ago
        I agree, but I'd add that Valve also has the technical acumen and the good will of a community that knows they stand behind their products. To build something like the steam deck, even though it's not VR, you have to solve a lot of the same issues you'd have with VR.[1] Personally, I'd rather vote Valve with my wallet than Meta.

        [1]: I'm mostly thinking about constrained space, weight and power delivery here. Obviously for proper VR there's a bit more that goes into it, but they're definitely not clueless.

    • supernovae 9 days ago
      Valve never really tried to compete. Index is old, outdated and never saw a price discount and their supposed Index V2 has been delayed so long it's a huge meme.

      HTC never really iterated like Quest did beyond big bulky headsets that required a full room set up did they?

      I can't say Meta spending 10s of millions to push the technology forward is monopolistic unless you want to say Nintendo, Sony and Microsoft consoles or any device with a walled garden (ipad/iphone) ecosystem is monopolistic.

  • brcmthrowaway 9 days ago
    If there was a world war 3 coming, what would you need?

    Invest incthat, not VR headsets

  • Zigurd 9 days ago
    in Zuck's 3-minute video on insta, I initially thought he announced there would be Google Play Store, which would very likely imply Google Mobile Services, too.

    But I was wrong: Zuck also said "if they (Google) are up for it." If Zuck has to resort to spitballing that idea out loud, I'd say it is far from happening any time soon.

    That means HorizonOS is def not an Android equivalent to VisionOS. It's just AOSP plus the Horizon SDK.

    Google should do a deal with Meta. But they guard Android with a very risk-averse approach.

    • TiredOfLife 9 days ago
      As I understand, Google (who previously abandoned their Dreams VR thing) is currently working on their own VR version of Android.
      • Zigurd 7 days ago
        Last I heard it is called Android XR and Samsung is building a device that will run it. That makes it even less likely they will let the app store and GMS apps ship with Horizon OS
    • tempodox 9 days ago
      There can only be one ad monopolist in the world, and Google sure as hell won’t let the competition in.
  • jmyeet 9 days ago
    > VR is held back more by software than hardware.

    VR isn't being "held back" at all. There's simply absolutely no demand for it. It solves no problem for which there is a mass market. It is the ultimate solution looking for a problem.

    > ... Meta as a company, as well as the individual engineers, want the shine of making industry leading high-end gear.

    Do they? I suspect this claim is colored by his own experiences at Oculus/Meta but it's not necessarily true. I suspect Meta would be giddy if they could sell 100x as many units of a cheaper unit because it means they would've found a product-market fit of some kind.

  • Havoc 9 days ago
    The first paragraph of that felt like razor sharp insight, and the rest of post...not wrong perhaps but certainly more diffuse.

    Maybe twitter was right about 140 chars.

  • andrewmcwatters 9 days ago
    I'm amazed that all of these VR players are dropping the world's easiest to hold ball.

    Just give people a damn VR headset with the same compute flexibility as a Windows, macOS, or Linux desktop and do away with these stupid walled gardens.

    The units would fly off the shelf because, whoa! You could actually do something with the damn devices.

    • GuB-42 9 days ago
      VR needs low latency and a lot of computing power. It is hard to make it flexible.

      That's why, a few generations ago at least, game consoles are so much more efficient. Consoles have fixed and specialized hardware, and developers can tune their games to take advantage of every single bit. No need to accommodate for different specs, no costly abstraction layers, no random tasks running in the background,...

    • nomel 9 days ago
      For standalone, Quest 3 was the first generation that really had enough CPU to open the settings menu, at the same time as another app, and not result in a stuttery mess. Until very recently, it has definitely been limited by compute.
  • gradschoolfail 9 days ago
  • dark__paladin 9 days ago
    Can I get a reality check on the state of headsets? It seems that the only people interested in these things are Apple/Meta hype boys (if the latter even exists), and people that are interested in VR gaming. I have only ever considered a headset because of games, only to conclude that it would be a severe waste of money, and that approximates the opinion of most people I know (echo chamber acknowledged).

    I'll repeat the usual sentiments of Glass being a failure, the Vive is nearly ten years old, the Quest is a VR Chat/Beat Saber machine, and the Apple Vision is a Black Mirror style immersive nightmare machine.

    I want my ideas to be challenged on this, but I really believe that Horizon OS will be a "Did you know that Meta released a VR operating system?" fun fact in 10 years, probably when Apple releases a $5000 Vision Pro 4 Ultimate.

    Who on Earth is using these things? I realize where I am posting, but who outside the tech world is getting excited about and actually buying/using VR Headsets?

    Obviously I've been wrong before about tech trends but this one seems to be so blatantly companies sniffing their own farts in regards to "we are the future" sentiments.

    • barbariangrunge 9 days ago
      Vr is compelling in a way you can’t recognize without trying it, and even peoples memories of it seem less compelling than the actual experience. However, it’s inconvenient enough to use that many people don’t use their headsets as much as they expected. And there’s locomotion challenges that are hard to overcome imho. Finally, theres some privacy and lock in issues with the current iterations of the tech. Valve seems to be the closest thing to the good guys here - is that still true?
      • nomel 9 days ago
        > And there’s locomotion challenges that are hard to overcome imho.

        I think this is the biggest hurdle: getting your VR legs nice and strong. It took me about two weeks of reasonable use before smooth locomotion was possible. I know other people that tried it once, felt sick, and were done with it. I think this is one of the reasons why there's such a big youngster population on Quest games; they don't seem to be affected as much.

    • imzadi 9 days ago
      There are a ton of headsets beyond the three you mentioned (Glass wasn't a VR anything). Valve, Pico, Pimax, Varjo are a few off the top of my head. Pico 4 would be very competitive against the Quest 3 if they had released it in the US. Presumably the decision not to has a lot of to do with the TikTok stuff. Pimax has several higher end headsets that are very good hardware wise but not the best on the software side. Valve Index is still very popular and there are rumors about a new Valve headset coming soon.
    • gryn 9 days ago
      > who outside the tech world is getting excited about and actually buying/using VR Headsets?

      Parents who want to buy a toy for their children, they are not exited about it they just find it cheap enough.

      If you want proof just play any game/app that has voice chat on the quest. VR chat, among us, any shooter, ....

      I really wish there was a way to filter them out.

    • dagmx 9 days ago
      The consumer mindset looks at entertainment which is the area you’re focusing in.

      The enterprise and general industry mindset is very different. These are already used for product design, medical procedures, training, vehicle development, and more.

    • fxj 9 days ago
      ok I bite. I have a Go, a Quest1, a Quest2, several adaptors for mobile phones, even an old kickstarter model of a VR headset with an intel atom cpu and stock android. I have a stereo/360 camera (Vuze VR) and I love all these gadgets.

      What do I use them for? 360/stereo movies are incredibly cool. It is just another way of experiencing your personal history. Also there is Oculus Labs where they have some indi games and software which does not show up in the official Oculus Store. There are some gems, like some really cool games and some scientific applications, like a protein modeller.

      I have also written VR programs by myself for scientific purposes (mainly biophysics) but also data mining and 3d CFD simulations. The 3rd dimension makes so much difference when you look at objects and you have a real feeling for the objects.

      What I miss: Easily exporting 3d Models to VR (e.g. Blender), a good VR web browser. No Chrome is just the 2D version on a virtual screen. Not very impressive. Firefox VR is aready dead. And a good standard fiel format is still missing. VRML was quite nice in the 90s but hey that was 30 years ago.

      just my 2 ct

  • rationalfaith 9 days ago
    [dead]
  • jejeyyy77 9 days ago
    bad take from carmack
    • Diederich 9 days ago
      Can you expand on that? Thank you.
      • Alupis 9 days ago
        I'm not the parent - but Carmack has curated a history of being very wrong about VR and it's potential. Practically none of his predictions since joining Oculus/Meta have become reality - and probably never will.

        He's at the stage of his life/career where he doesn't have to actually worry about a successful product. He's probably content to just hack on cool tech - regardless of outcome.

        So, take his predictions for all things VR-related as wishful thinking. Maybe they'll become true, but probably not. He'll have a ton of fun either way.

        • nomel 9 days ago
          Do you have some examples of this "very wrong"? I am finding his predictions on standalone being what gets mass adoption, inside out tracking taking over, and MR environment interactions being mostly a gimmick, correct.
  • ffhhj 9 days ago
    How much is the cost of making all those Quests, and how much does Meta make in a year? It's weird they aren't giving them away for free, or at least with a cheap subscription plan. Seems very short sighted, maybe Apple is paying them to avoid Vision's demise.
    • adamomada 9 days ago
      Nothing is free, even “free” cellphones w subscription are paying back the cost.

      Ignoring that, like covid test kits, if you make something (useful) available for actual free, there is unlimited demand and all stock disappears immediately.

      • JumpCrisscross 9 days ago
        > if you make something (useful) available for actual free, there is unlimited demand and all stock disappears immediately

        This is locally bounded. My community can provide free dog-poo bags. I doubt one could do that in e.g. rural Alabama.

        • ffhhj 9 days ago
          One man's trash is another man's treasure. And when applied to ad ridden platforms the metaphor sticks very well.
    • supernovae 9 days ago
      They have been heavily subsidized. Throwing them out for free wouldn't do anything for anyone. People attach monetary value to product value intrinsically.
      • ffhhj 9 days ago
        I say Meta is a heavy lifter that can fully subside them. They want us to strap an ad ridden device to our heads? Won't really work with the price higher than $0.
        • grumbel 9 days ago
          It doesn't matter if it cost $0 when it just ends up collecting dust. Quest2 go for just $200, that's already plenty of cheap for pretty much everybody. It's the whole software and content landscape that still isn't very compelling. Worse yet, they even do a terrible job of highlighting all the good stuff you actually can do in VR. They also do a bad job at bringing content into VR that could easily take advantage of it, e.g. 3D movies, porting old games into VR, etc.

          As for ads, so far the Quest is still ad free.

  • rgbrenner 9 days ago
    "so don’t expect this to result in cheaper VR headsets from other companies with Quest equivalent capabilities."

    Other VR companies won't need to make their own OS, directly reducing the cost of producing the software for their headset. That's going to lead to cheaper headsets from those companies. Maybe not as cheap as Meta's, but still cheaper than current prices.

    "VR is held back more by software than hardware. This initiative will be a drag on software development at Meta. Unquestionably. [It] will steal the focus of key developers that would be better spent improving the system."

    You just said it's held back by software. Software is part of the system. Having a reusable VR OS frees up resources to focus on other parts of the software that build on top of it.

    Meta isn't doing it out of the goodness of their heart... they want 3rd parties to use this OS, so that when apps are created for their headset, it'll work with Meta's. And since Meta gives away the hardware at cost, they'll win the race.

    Carmack is so focused on the view of winning through depriving competitors of resources, he thinks there's tension when Meta executes a strategy that grows VR and puts them at the center, ensuring their long term success.

    • oersted 9 days ago
      > Meta already sells the Quest systems basically at production cost, and just ignores the development costs

      It is a bit ambiguous, but it sounds like they sell the Quest at hardware cost and take the loss in all software costs and R&D.

      So it's irrelevant that other VR companies won't have the costs of building the OS, the headsets cannot be cheaper unless they optimize the production, which they are unlikely to do better than Meta (except perhaps for Chinese companies).

    • cosmotic 9 days ago
      What I gathered from Carmack is the cost Mets sells their hardware at is BOM plus assembly. He specifically excluded development cost, which I presume includes OS and software.